I am an interdisciplinary artist currently based in the Seattle area. My best-known work (the paranormal mercenary roleplaying game FIST) is published through CLAYMORE, an independent studio staffed by me and a rotating cast of hired collaborators.
Projects are filed by my role on the staff. Note that some projects may be listed twice if they were solo or if I worked on multiple areas of the game.
Tabletop game design:
- FIST: Ultra Edition
Award-winning paranormal mercenary roleplaying game. I created the original version solo and served as director, producer, and lead writer for Ultra Edition. I also managed the Kickstarter campaign for the FIST: Ultra Edition Box Set. - FIST: Supply Drop
Anthology expansion for FIST: Ultra Edition. I served as director, producer, and contributing writer. - Rations Collection
Anthology expansion for FIST: Ultra Edition. I served as director, producer, and contributing writer. - Mandelbrot Set
Exclusion zone campaign for FIST: Ultra Edition. I served as director, producer, and lead writer (ditto for the older FIST Classic version of the book). - The House Edge
Standalone FIST spinoff game set in the universe of Triangle Agency. I provided the initial pitch and first draft, which was then further developed by the Haunted Table staff. - Zero Hour
Survival horror zombie RPG created by Ben Tobitt. I was brought on as a game design consultant near the end of development. - The Martial Cult of Blood Knight Gaius
Gothic vampire martial arts adventure for B/X and OSR systems. Solo project. - Alone Among the Derelicts
Deep space scavenging hack of Takuma Okada's Alone Among the Stars. Solo project. - The Creeping Rot
GMless zombie survival and base-building management game. Solo project. - Junkyard
Series of tabletop RPG miscellany zines. - Chaos Scrabble
Modified rules for Scrabble inspired by the Yu-Gi-Oh anime and trading card game.
Video game design:
- Dead Sky
Abstract procedurally generated walking simulator created for the Fermi Paradox jam. Solo project (with audio samples contributed by friends). - Irwin Lake
Tiny fishing game created for Fishing Jam 2. Solo project.
Visual arts:
- FIST: Ultra Edition
Illustration, layout, and art direction. - FIST: Supply Drop
- Rations Collection (illustration, layout)
- Mandelbrot Set (illustration, layout)
- The Martial Cult of Blood Knight Gaius (illustration, layout)
- Red Mirror (illustration)
- Strange Squad (illustration)
- Sophont
Supplemental character illustrations for the Sophont Quickstart Guide. - War-Torn Ice Moon
Supplemental character illustrations for the example characters section. - PALM: Prognosticator's Almanac of Luck Manipulation
Collaborative FIST-themed tarot deck (I did the High Priestess, the Hermit, and Death). - Killing Claw
Title logo design.
Articles and interviews:
- Why emotion is the new frontier for TTRPGs
Article on late 2010s/early 2020s indie RPG design trends for Geek Native.
Miscellaneous:
- JoyPit
Irregularly updated Let's Play channel with my friend Max. I also do the branding (logo, splash screens, etc.) and video editing.